The Bucket List
Department of Industrial Design, Tatung University
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This design project, "The Bucket List", is an outdoor escape game with the theme of life and death issues. The story involves three aspects—medical care, funeral, and spirit. Our target players are aged 18-30.
Confucius said, “If we don't know life, how can we know death?” By learning about the journey of life, players are capable of thinking ahead and arranging the related affairs, and then consider and explore the value and meaning of life.
The content of this game includes a LINE BOT account, four gaming bags and riddles designed with actual scenery. The gaming process will take 2-3.5 hours, and 4 players form the team. The mission is to finish Joy’s bucket list for her. After the mission is accomplished, players can dig deeper into the five aspects—medical, funeral, spirit, finance, law—of life and death issues through infographics on our Instagram account.
The overall style of this work is concise and vibrant, by using black and white as the primary color and yellow as the accent color.
Instead of common paperboard, the materials of our gaming bags are cotton canvas fabric and natural color vegetable tanned leather.
Moreover, the portable bag size makes the gaming process more real and brings the game to life. Using the redesigned bags, players can get more involved in the game and feel fully immersed in the game.