The design concept of this product is to help burned child to rehabilitate through music games. They use lower limb rehabilitation movements to collect notes before dancing games. In the process, children can disperse the pain of rehabilitation through music and able to interact with peers.
SAHARA
Department of Media Design, Tatung University
Sahara is a 2D third person adventure mobile game. The feature of the game is through coloring and mixing on the picture to pass the game.
The player has to play a part of a man named Tajid, who has lost his childhood memories. Therefore, He came to the ancient city Basara, which he had visited when he was a child, to restore his memories. However, the paint brush left by his mother has magical powers, allowing him to enter the memories of the past and restoring the appearance of the ancient city.
The player needs to walk around the destroyed city and find locations that match Tajid's transcript. Through dialogue with the villagers and observation of the scenes, the player needs to paint the right colors of the city's past on the transcript to enter the memories.
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